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Front matter (pp. 0–2)
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Editorial (p. 3)
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Table of Contents (p. 5)
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1. |
Aldo Yael Hernández-Mendoza, Daniel Herrera-García, Eusebio Ricárdez-Vázquez
Immersive Virtual Reality with Touch Response: Proposal for Complete Experience (pp. 7–14; abstract)
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2. |
Pablo Isaac Macias-Huerta, Guillermo Santamaría-Bonfil, Maria Blanca Ibañez
CARLA: Conversational Agent in Virtual Reality with Analytics (pp. 15–23; abstract)
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3. |
Juan Alberto Villalobos-Neri, María Lucila Morales-Rodríguez, Nelson Rangel-Valdez
Towards the Design of a Socio-Emotional Negotiator Agent as a Serious Games Character that Supports Learning Environments (pp. 25–32; abstract)
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4. |
Erick Sobrevilla-Reséndiz, María Lucila Morales-Rodríguez, Nelson Rangel-Valdez
Characterization of the Student's Personality to Develop an Agent that Selects Intelligent Learning Environments Study Materials (pp. 33–40; abstract)
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5. |
Karina Figueroa, Luis Valero Elizondo, Antonio Camarena-Ibarrola, José Carlos Cortés Zavala
Clicker: Assessment Strategy (pp. 41–48; abstract)
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6. |
Aldo Uriarte-Portillo, Ramón Zatarain-Cabada, María Lucia Barrón-Estrada, María Blanca Ibáñez-Espiga
ReAQ: An Intelligent Tutoring System with Augmented Reality Technology Focused on Chemistry (pp. 49–56; abstract)
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7. |
León Torres-Restrepo, Alicia Martínez-Rebollar, Miguel González-Mendoza, Hugo Estrada-Esquivel, Fabio Vargas-Agudelo
Method for Introducing IoT Project Development Using Free Software Tools (pp. 57–64; abstract)
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8. |
Uriel Ramírez, Alicia Martínez, Yasmín Hernández
Personalized Summaries Generation: An Approach based on Learning Styles (pp. 65–73; abstract)
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Back matter (p. 75)
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